# ADR 019: Protocol Buffer State Encoding
# Changelog
- 2020 Feb 15: Initial Draft
- 2020 Feb 24: Updates to handle messages with interface fields
- 2020 Apr 27: Convert usages of
oneof
for interfaces toAny
- 2020 May 15: Describe
cosmos_proto
extensions and amino compatibility - 2020 Dec 4: Move and rename
MarshalAny
andUnmarshalAny
into thecodec.Codec
interface. - 2021 Feb 24: Remove mentions of
HybridCodec
, which has been abandoned in #6843 (opens new window).
# Status
Accepted
# Context
Currently, the Cosmos SDK utilizes go-amino (opens new window) for binary and JSON object encoding over the wire bringing parity between logical objects and persistence objects.
From the Amino docs:
Amino is an object encoding specification. It is a subset of Proto3 with an extension for interface support. See the Proto3 spec (opens new window) for more information on Proto3, which Amino is largely compatible with (but not with Proto2).
The goal of the Amino encoding protocol is to bring parity into logic objects and persistence objects.
Amino also aims to have the following goals (not a complete list):
- Binary bytes must be decode-able with a schema.
- Schema must be upgradeable.
- The encoder and decoder logic must be reasonably simple.
However, we believe that Amino does not fulfill these goals completely and does not fully meet the needs of a truly flexible cross-language and multi-client compatible encoding protocol in the Cosmos SDK. Namely, Amino has proven to be a big pain-point in regards to supporting object serialization across clients written in various languages while providing virtually little in the way of true backwards compatibility and upgradeability. Furthermore, through profiling and various benchmarks, Amino has been shown to be an extremely large performance bottleneck in the Cosmos SDK 1. This is largely reflected in the performance of simulations and application transaction throughput.
Thus, we need to adopt an encoding protocol that meets the following criteria for state serialization:
- Language agnostic
- Platform agnostic
- Rich client support and thriving ecosystem
- High performance
- Minimal encoded message size
- Codegen-based over reflection-based
- Supports backward and forward compatibility
Note, migrating away from Amino should be viewed as a two-pronged approach, state and client encoding. This ADR focuses on state serialization in the Cosmos SDK state machine. A corresponding ADR will be made to address client-side encoding.
# Decision
We will adopt Protocol Buffers (opens new window) for serializing
persisted structured data in the Cosmos SDK while providing a clean mechanism and developer UX for
applications wishing to continue to use Amino. We will provide this mechanism by updating modules to
accept a codec interface, Marshaler
, instead of a concrete Amino codec. Furthermore, the Cosmos SDK
will provide two concrete implementations of the Marshaler
interface: AminoCodec
and ProtoCodec
.
AminoCodec
: Uses Amino for both binary and JSON encoding.ProtoCodec
: Uses Protobuf for both binary and JSON encoding.
Modules will use whichever codec that is instantiated in the app. By default, the SDK's simapp
instantiates a ProtoCodec
as the concrete implementation of Marshaler
, inside the MakeTestEncodingConfig
function. This can be easily overwritten by app developers if they so desire.
The ultimate goal will be to replace Amino JSON encoding with Protobuf encoding and thus have
modules accept and/or extend ProtoCodec
. Until then, Amino JSON is still provided for legacy use-cases.
A handful of places in the SDK still have Amino JSON hardcoded, such as the Legacy API REST endpoints
and the x/params
store. They are planned to be converted to Protobuf in a gradual manner.
# Module Codecs
Modules that do not require the ability to work with and serialize interfaces, the path to Protobuf
migration is pretty straightforward. These modules are to simply migrate any existing types that
are encoded and persisted via their concrete Amino codec to Protobuf and have their keeper accept a
Marshaler
that will be a ProtoCodec
. This migration is simple as things will just work as-is.
Note, any business logic that needs to encode primitive types like bool
or int64
should use
gogoprotobuf (opens new window) Value types.
Example:
However, modules can vary greatly in purpose and design and so we must support the ability for modules
to be able to encode and work with interfaces (e.g. Account
or Content
). For these modules, they
must define their own codec interface that extends Marshaler
. These specific interfaces are unique
to the module and will contain method contracts that know how to serialize the needed interfaces.
Example:
# Usage of Any
to encode interfaces
In general, module-level .proto files should define messages which encode interfaces
using google.protobuf.Any
(opens new window).
After extension discussion (opens new window),
this was chosen as the preferred alternative to application-level oneof
s
as in our original protobuf design. The arguments in favor of Any
can be
summarized as follows:
Any
provides a simpler, more consistent client UX for dealing with interfaces than app-leveloneof
s that will need to be coordinated more carefully across applications. Creating a generic transaction signing library usingoneof
s may be cumbersome and critical logic may need to be reimplemented for each chainAny
provides more resistance against human error thanoneof
Any
is generally simpler to implement for both modules and apps
The main counter-argument to using Any
centers around its additional space
and possibly performance overhead. The space overhead could be dealt with using
compression at the persistence layer in the future and the performance impact
is likely to be small. Thus, not using Any
is seem as a pre-mature optimization,
with user experience as the higher order concern.
Note, that given the SDK's decision to adopt the Codec
interfaces described
above, apps can still choose to use oneof
to encode state and transactions
but it is not the recommended approach. If apps do choose to use oneof
s
instead of Any
they will likely lose compatibility with client apps that
support multiple chains. Thus developers should think carefully about whether
they care more about what is possibly a pre-mature optimization or end-user
and client developer UX.
# Safe usage of Any
By default, the gogo protobuf implementation of Any
(opens new window)
uses global type registration (opens new window)
to decode values packed in Any
into concrete
go types. This introduces a vulnerability where any malicious module
in the dependency tree could registry a type with the global protobuf registry
and cause it to be loaded and unmarshaled by a transaction that referenced
it in the type_url
field.
To prevent this, we introduce a type registration mechanism for decoding Any
values into concrete types through the InterfaceRegistry
interface which
bears some similarity to type registration with Amino:
In addition to serving as a whitelist, InterfaceRegistry
can also serve
to communicate the list of concrete types that satisfy an interface to clients.
In .proto files:
- fields which accept interfaces should be annotated with
cosmos_proto.accepts_interface
using the same full-qualified name passed asprotoName
toInterfaceRegistry.RegisterInterface
- interface implementations should be annotated with
cosmos_proto.implements_interface
using the same full-qualified name passed asprotoName
toInterfaceRegistry.RegisterInterface
In the future, protoName
, cosmos_proto.accepts_interface
, cosmos_proto.implements_interface
may be used via code generation, reflection &/or static linting.
The same struct that implements InterfaceRegistry
will also implement an
interface InterfaceUnpacker
to be used for unpacking Any
s:
Note that InterfaceRegistry
usage does not deviate from standard protobuf
usage of Any
, it just introduces a security and introspection layer for
golang usage.
InterfaceRegistry
will be a member of ProtoCodec
described above. In order for modules to register interface types, app modules
can optionally implement the following interface:
The module manager will include a method to call RegisterInterfaceTypes
on
every module that implements it in order to populate the InterfaceRegistry
.
# Using Any
to encode state
The SDK will provide support methods MarshalInterface
and UnmarshalInterface
to hide a complexity of wrapping interface types into Any
and allow easy serialization.
# Using Any
in sdk.Msg
s
A similar concept is to be applied for messages that contain interfaces fields.
For example, we can define MsgSubmitEvidence
as follows where Evidence
is
an interface:
Note that in order to unpack the evidence from Any
we do need a reference to
InterfaceRegistry
. In order to reference evidence in methods like
ValidateBasic
which shouldn't have to know about the InterfaceRegistry
, we
introduce an UnpackInterfaces
phase to deserialization which unpacks
interfaces before they're needed.
# Unpacking Interfaces
To implement the UnpackInterfaces
phase of deserialization which unpacks
interfaces wrapped in Any
before they're needed, we create an interface
that sdk.Msg
s and other types can implement:
We also introduce a private cachedValue interface{}
field onto the Any
struct itself with a public getter GetCachedValue() interface{}
.
The UnpackInterfaces
method is to be invoked during message deserialization right
after Unmarshal
and any interface values packed in Any
s will be decoded
and stored in cachedValue
for reference later.
Then unpacked interface values can safely be used in any code afterwards
without knowledge of the InterfaceRegistry
and messages can introduce a simple getter to cast the cached value to the
correct interface type.
This has the added benefit that unmarshaling of Any
values only happens once
during initial deserialization rather than every time the value is read. Also,
when Any
values are first packed (for instance in a call to
NewMsgSubmitEvidence
), the original interface value is cached so that
unmarshaling isn't needed to read it again.
MsgSubmitEvidence
could implement UnpackInterfaces
, plus a convenience getter
GetEvidence
as follows:
# Amino Compatibility
Our custom implementation of Any
can be used transparently with Amino if used
with the proper codec instance. What this means is that interfaces packed within
Any
s will be amino marshaled like regular Amino interfaces (assuming they
have been registered properly with Amino).
In order for this functionality to work:
- all legacy code must use
*codec.LegacyAmino
instead of*amino.Codec
which is now a wrapper which properly handlesAny
- all new code should use
Marshaler
which is compatible with both amino and protobuf - Also, before v0.39,
codec.LegacyAmino
will be renamed tocodec.LegacyAmino
.
# Why Wasn't X Chosen Instead
For a more complete comparison to alternative protocols, see here (opens new window).
# Cap'n Proto
While Cap’n Proto (opens new window) does seem like an advantageous alternative to Protobuf due to it's native support for interfaces/generics and built in canonicalization, it does lack the rich client ecosystem compared to Protobuf and is a bit less mature.
# FlatBuffers
FlatBuffers (opens new window) is also a potentially viable alternative, with the primary difference being that FlatBuffers does not need a parsing/unpacking step to a secondary representation before you can access data, often coupled with per-object memory allocation.
However, it would require great efforts into research and full understanding the scope of the migration and path forward -- which isn't immediately clear. In addition, FlatBuffers aren't designed for untrusted inputs.
# Future Improvements & Roadmap
In the future we may consider a compression layer right above the persistence
layer which doesn't change tx or merkle tree hashes, but reduces the storage
overhead of Any
. In addition, we may adopt protobuf naming conventions which
make type URLs a bit more concise while remaining descriptive.
Additional code generation support around the usage of Any
is something that
could also be explored in the future to make the UX for go developers more
seamless.
# Consequences
# Positive
- Significant performance gains.
- Supports backward and forward type compatibility.
- Better support for cross-language clients.
# Negative
- Learning curve required to understand and implement Protobuf messages.
- Slightly larger message size due to use of
Any
, although this could be offset by a compression layer in the future
# Neutral
# References
- https://github.com/cosmos/cosmos-sdk/issues/4977
- https://github.com/cosmos/cosmos-sdk/issues/5444