# Transactions
Transactions are objects created by end-users to trigger state changes in the application.
# Pre-requisite Readings
# Transactions
Transactions are comprised of metadata held in contexts and sdk.Msgs that trigger state changes within a module through the module's Protobuf Msg service.
When users want to interact with an application and make state changes (e.g. sending coins), they create transactions. Each of a transaction's sdk.Msg must be signed using the private key associated with the appropriate account(s), before the transaction is broadcasted to the network. A transaction must then be included in a block, validated, and approved by the network through the consensus process. To read more about the lifecycle of a transaction, click here.
# Type Definition
Transaction objects are SDK types that implement the Tx interface
It contains the following methods:
- GetMsgs: unwraps the transaction and returns a list of contained
sdk.Msgs - one transaction may have one or multiple messages, which are defined by module developers. - ValidateBasic: lightweight, stateless checks used by ABCI messages
CheckTxandDeliverTxto make sure transactions are not invalid. For example, theauth(opens new window) module'sStdTxValidateBasicfunction checks that its transactions are signed by the correct number of signers and that the fees do not exceed what the user's maximum. Note that this function is to be distinct fromsdk.MsgValidateBasicmethods, which perform basic validity checks on messages only. WhenrunTxis checking a transaction created from theauth(opens new window) module, it first runsValidateBasicon each message, then runs theauthmodule AnteHandler which callsValidateBasicfor the transaction itself.
As a developer, you should rarely manipulate Tx directly, as Tx is really an intermediate type used for transaction generation. Instead, developers should prefer the TxBuilder interface, which you can learn more about below.
# Signing Transactions
Every message in a transaction must be signed by the addresses specified by its GetSigners. The SDK currently allows signing transactions in two different ways.
# SIGN_MODE_DIRECT (preferred)
The most used implementation of the Tx interface is the Protobuf Tx message, which is used in SIGN_MODE_DIRECT:
Because Protobuf serialization is not deterministic, the SDK uses an additional TxRaw type to denote the pinned bytes over which a transaction is signed. Any user can generate a valid body and auth_info for a transaction, and serialize these two messages using Protobuf. TxRaw then pins the user's exact binary representation of body and auth_info, called respectively body_bytes and auth_info_bytes. The document that is signed by all signers of the transaction is SignDoc (deterministically serialized using ADR-027):
Once signed by all signers, the body_bytes, auth_info_bytes and signatures are gathered into TxRaw, whose serialized bytes are broadcasted over the network.
# SIGN_MODE_LEGACY_AMINO_JSON
The legacy implemention of the Tx interface is the StdTx struct from x/auth:
The document signed by all signers is StdSignDoc:
which is encoded into bytes using Amino JSON. Once all signatures are gathered into StdTx, StdTx is serialized using Amino JSON, and these bytes are broadcasted over the network.
# Other Sign Modes
Other sign modes, most notably SIGN_MODE_TEXTUAL, are being discussed. If you wish to learn more about them, please refer to ADR-020.
# Transaction Process
The process of an end-user sending a transaction is:
- decide on the messages to put into the transaction,
- generate the transaction using the SDK's
TxBuilder, - broadcast the transaction using one of the available interfaces.
The next paragraphs will describe each of these components, in this order.
# Messages
Module sdk.Msgs are not to be confused with ABCI Messages (opens new window) which define interactions between the Tendermint and application layers.
Messages (or sdk.Msgs) are module-specific objects that trigger state transitions within the scope of the module they belong to. Module developers define the messages for their module by adding methods to the Protobuf Msg service, and also implement the corresponding MsgServer.
Each sdk.Msgs is related to exactly one Protobuf Msg service RPC, defined inside each module's tx.proto file. An SKD app router automatically maps every sdk.Msg to a corresponding RPC. Protobuf generates a MsgServer interface for each module Msg service, and the module developer needs to implement this interface.
This design puts more responsibility on module developers, allowing application developers to reuse common functionalities without having to implement state transition logic repetitively.
To learn more about Protobuf Msg services and how to implement MsgServer, click here.
While messages contain the information for state transition logic, a transaction's other metadata and relevant information are stored in the TxBuilder and Context.
# Transaction Generation
The TxBuilder interface contains data closely related with the generation of transactions, which an end-user can freely set to generate the desired transaction:
Msgs, the array of messages included in the transaction.GasLimit, option chosen by the users for how to calculate how much gas they will need to pay.Memo, a note or comment to send with the transaction.FeeAmount, the maximum amount the user is willing to pay in fees.TimeoutHeight, block height until which the transaction is valid.Signatures, the array of signatures from all signers of the transaction.
As there are currently two sign modes for signing transactions, there are also two implementations of TxBuilder:
- wrapper (opens new window) for creating transactions for
SIGN_MODE_DIRECT, - StdTxBuilder (opens new window) for
SIGN_MODE_LEGACY_AMINO_JSON.
However, the two implementation of TxBuilder should be hidden away from end-users, as they should prefer using the overarching TxConfig interface:
TxConfig is an app-wide configuration for managing transactions. Most importantly, it holds the information about whether to sign each transaction with SIGN_MODE_DIRECT or SIGN_MODE_LEGACY_AMINO_JSON. By calling txBuilder := txConfig.NewTxBuilder(), a new TxBuilder will be created with the appropriate sign mode.
Once TxBuilder is correctly populated with the setters exposed above, TxConfig will also take care of correctly encoding the bytes (again, either using SIGN_MODE_DIRECT or SIGN_MODE_LEGACY_AMINO_JSON). Here's a pseudo-code snippet of how to generate and encode a transaction, using the TxEncoder() method:
# Broadcasting the Transaction
Once the transaction bytes are generated, there are currently three ways of broadcasting it.
# CLI
Application developers create entrypoints to the application by creating a command-line interface, gRPC and/or REST interface, typically found in the application's ./cmd folder. These interfaces allow users to interact with the application through command-line.
For the command-line interface, module developers create subcommands to add as children to the application top-level transaction command TxCmd. CLI commands actually bundle all the steps of transaction processing into one simple command: creating messages, generating transactions and broadcasting. For concrete examples, see the Interacting with a Node section. An example transaction made using CLI looks like:
# gRPC
gRPC (opens new window) is introduced in Cosmos SDK 0.40 as the main component for the SDK's RPC layer. The principal usage of gRPC is in the context of modules' Query services. However, the SDK also exposes a few other module-agnostic gRPC services, one of them being the Tx service:
The Tx service exposes a handful of utility functions, such as simulating a transaction or querying a transaction, and also one method to broadcast transactions.
Examples of broadcasting and simulating a transaction are shown here.
# REST
Each gRPC method has its corresponding REST endpoint, generated using gRPC-gateway (opens new window). Therefore, instead of using gRPC, you can also use HTTP to broadcast the same transaction, on the POST /cosmos/tx/v1beta1/txs endpoint.
An example can be seen here
# Tendermint RPC
The three methods presented above are actually higher abstractions over the Tendermint RPC /broadcast_tx_{async,sync,commit} endpoints, documented here (opens new window). This means that you can use the Tendermint RPC endpoints directly to broadcast the transaction, if you wish so.
# Next
Learn about the context